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NEWS &
NOTES
The Virtual Environments
Technical Group (VETG) meeting was held at the
HFES Annual Meeting in Houston, TX on
September 29, 1999. Some of the main
highlights of the meeting included:
- Newsletter
According to HFES bylaws, we need to
publish 3 newsletters/year to remain in
the society. In order to help
achieve the objective, a VETG newsletter
editor is needed. Deborah Thompson
has agreed to become newsletter editor. There
was some discussion about soliciting
virtual environment related product
manufacturers to serve as sponsors of the
newsletter, which would also provide them
a forum to market their products.
This discussion, and the search for
newsletter sponsors tabled until next
meeting.
- Old Business
Last year there was talk of a student
design contest. There has been no
movement on this, and the issue was
declared dead.
- Discussion
The bulk of the meeting was devoted to
unstructured discussion on how to
generate more academic and industry
interest in the HFES VETG.
The few number of people in attendance at
the meeting (approximately 10-12) was
given as an example of the weakness of
the group. The conversation also revolved
around the perceived lack of
applicability of VETG research to end
users concerns, and that more applied
research might better serve the interests
of the group. Others believe that the
pure research of the group should be left
untouched, and that VETG should focus on
referencing, documenting, and sending
research findings into industry.
Geb Thomas voiced a fear that VE/VR
research would suffer the same fate as AI
research in the early 90s: research
promises to solve many problems, yet does
not help solve the problems of the end
user, so public interest wanes.
Others discussed a need to distinguish
VETG from other VE/VR groups (IEEE VR,
SIGGRAPH, SIGCHI, etc.) as the group that
specifically investigates human aspects
and interactions with the VE/VR. A
suggestion was for joining
forces with these other leading
VE/VR research groups, perhaps staffing a
booth at IEEE VR, SIGGRAPH, or
SIGCHI.
The group agreed the taxonomy should be
structured in way to address these
concerns. What are the areas
of future development we want in the
taxonomy?" Should contact
individuals in VE/VR industry to discover
where the research might be
applied. Perhaps find sponsors
(VE/VR product manufacturers) for the
VETG, and investigate why they do not
exhibit at the HFES conference, and what
would be necessary to make the VETG, in
general, and HFES as a whole, more
relevant to their interests and needs.
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© 1999 Virtual Environments
Technical Group of the Human Factors and Ergonomics
Society. All rights reserved.
Questions or comments? virtualnomics@grok.ecn.uiowa.edu
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